I did the first 'official' action carbine match in Hampden. It was a lot of in-yer-face fun with one stage that took some slow-it-down aiming. Despite not really understanding the scoring and coming in dead last I'll probably do it again Sept 7.
Most other action carbine stuff (like 3 gun) is scored based on best 2 hits on the cardboard silhouettes, steel knocked down, and/or audible hits on gongs. They had no steel and after 2 stages I realized they weren't scoring paper based on 2 hits. They were scoring based on 1 hit in the A/B zone or -1/-0 zone. I was double tapping everything at first, then switched my strategy to the one hit thing at the long distance stage when I should have kept double tapping. Hero to zero in one stage, but hell, it was fun.
You're welcome to join me next time. All you'll need is a carbine that can make it out beyond 200 yards (pistol cartridge carbines aren't allowed) like an AR or AK or M1A or P90 (5.7) ect and a couple mags, 150 rounds, and a single point sling, safety glasses, open bolt indicator flag, and hearing protection.